"RTS Texture Archive"  Textures were created as an archive to be referenced to for the game's
   Model assets. Textures Were generally created in three ways: Repeatable, Repeatable side to side,
   and non repeatable. This allowed for a greater resolution overall on a building's texture, and forced
   the overall aesthetic to remain consistent. Another benefit from this workflow was that it was easy
   to go back and tweak colors and adjustments on a few universal textures, rather than having one
   texture per model to deal with.